SKYBURN
This game was an indie project that we built as a prototype to secure studio funding.
Game Trailer
Feature & Level Design
Skyburn was an amazing project to work on. Some of my duties as designer included;
Mapping out and building open-world areas, dungeons, and enemy camps in Unity.
Designing the different character classes and the spell/ability effects for them.
Writing and documenting the story and lore of the world, as well as the major characters and conflicts.
Wire-framing and documenting the UI/UX for ‘idle mode’ and base building/management
Managing the social media outlets for the project.
Copywriting and some minor illustrations for the game’s pitch deck.
A drawing of Skyburn’s World Map that I did. Most of this never got built, but it was still a lot of fun to create!
You can find more footage of the
game here, on Instagram.