SKYBURN

This game was an indie project that we built as a prototype to secure studio funding.

Game Trailer

Feature & Level Design

Skyburn was an amazing project to work on. Some of my duties as designer included;

  • Mapping out and building open-world areas, dungeons, and enemy camps in Unity.

  • Designing the different character classes and the spell/ability effects for them.

  • Writing and documenting the story and lore of the world, as well as the major characters and conflicts.

  • Wire-framing and documenting the UI/UX for ‘idle mode’ and base building/management

  • Managing the social media outlets for the project.

  • Copywriting and some minor illustrations for the game’s pitch deck.

A drawing of Skyburn’s World Map that I did. Most of this never got built, but it was still a lot of fun to create!

You can find more footage of the

game here, on Instagram.